This mod adds many new mobs to specific biomes or dimensions. These new mobs are mostly hostile unlike other popular mob mods such as Mo’ Creatures. Several farmable mobs have/will be introduced and some tamable ones in the future too! This mod is also know as the Doom Demons Mod.
The 1.6+ installers use the new minecraft launcher. If you have not used the new launcher yet, make sure to run the installer at least once. Log into minecraft and load the latest version/release. Then run installer and install the mod.
If you already have a modded profile/version, you can have the installer install it to that version. If you leave it set to “(Default)” then the installer will keep the default structure for installs and will only create a modded profile if one is not present. See “Default Mod Profile” below for the version of minecraft where this mod will install.
The installers will install all mods that use the same profile into the same mods folder/jar.
The installer only needs one default version of minecraft in the versions folder to install a mod.
If Forge/ModLoader is not present then installer by default will add a version of Forge/ModLoader this mod is compatible with.
Internet Explorer users:
When downloading the .exe version of the installer, save the installer to a location like desktop, then run it. Do not run it straight from the browser, if you do you might get the “Skydaz Addons has stopped working”.
Mod Version: v18.104.22.168 for Minecraft 1.7.10
Mod Prerequisite: Forge
Mod Uninstall Option: Yes
Default Mod Profile: Forge
This mod uses Forge. The default setting will install mod and if not present, Forge to Forge profile. If you want the mod installed to another profile select the version using the installer and then install.
To support development of this mod, the modders adfly links have been added to downloads.
PLEASE CREATE A BACKUP BEFORE INSTALLING ANY MODS – START WITH CLEAN MINECRAFT AND YOU WONT HAVE ANY ISSUES!!! I AM NOT RESPONSIBLE FOR MESSED UP MINECRAFT. YOU HAVE BEEN WARNED.
Configs older than 1.9.1 will be reset.
Major Bug Fix: I’ve revised a lot of the Mob Events code now and it is much more stable.
Improvement: I’ve optimized a lot of the Special Mob Spawner Code, mostly the STORM and Mob Event spawners are affected using a much more efficient random location selector than before.
Bug Fix: Added more null checks to a mob’s spawn location check, this might help a certain crash that happens with some other mods that affect spawning.
Tweak: Like Cinders, Nether Soul no longer play a looping fire sound, this has been removed because it took up too many ‘sound slots’ which meant other sounds were constantly cut off.
I’ll be releasing a build for MC 1.7.2 soon too once I can safely mark this update as stable.
Major Bug Fix: Fixed a crash caused by mob events sometimes, oops!
Random World Mob Events have been added!
These will occur (by default) every 20-40 minutes and will feature a minute long swarm of mobs! Mob Events will not affect players in Creative Mode.
A massive thanks to Gooderness for providing an awesome voice over introducing these random events!
Bug Fix: Mob attacks should no longer penetrate Absorption or similar/modded health buffs. Thy should still partially apply minimum damage to armoured users.