Old Guns Mod Installer for Minecraft 1.8

A collection of antique firearms. Heavily inspired by Ye Olde Minegunner mod way back in b1.2. Smelt bullets and craft parts to create guns, including varieties such as; Pistols, Pepperboxes, Muskets, Rifles,Blunderbusses, Revolvers, and more to come!

This mod is made by Zach2039, all credit to modder. Visit the original mod thread here for all info.

Internet Explorer users:

When downloading the .exe version of the installer, save the installer to a location like desktop, then run it. Do not run it straight from the browser, if you do you might get the “Skydaz Addons has stopped working”.

Mod Version: v1.5.2 for Minecraft 1.8

Mod Prerequisite: Forge

Mod Uninstall Option: Yes

Default Mod Profile: Forge

This mod uses Forge. The default setting will install mod and if not present, Forge to Forge profile. If you want the mod installed to another profile select the version using the installer and then install.


Download Mod from Original Thread

Download Here .zip (MD5: 7ae56de8e5d976050aff1453d7d8b6bc) [drct]

Download Here .exe (MD5: facd7cd62fbe62818efe9d1f76082520) [drct]



-Added 6 Pound Cannon

-Added cannon tools

-Added artillery guide book

-Added caplock revolving rifle

-Added custom death messages

-Changed item format to use nbt instead of seperate items



-Added 12 pound cannon – A larger cannon with a longer range

-Added 6 pound mortar – An artillery piece used to lob shells or cannonballs at a high arc or over walls.

-Added mortar shells – Shells explode into shrapnel when they hit the ground. Good for getting people in trenches.

-Added incendiary ammo types to cannons, mortars – Spread fire with style. Burn things down!

-Added breech-loading weapons – Load with holding down right-click. No crafting needed.

-Added hacksaw – Used to convert guns to breech-loaders.

-Added gunpowder recipe with craftable sulfur – Can be disabled.

-Added config file – Options to tailor your experience. Beta realistic damage, alternative gunpowder recipe, etc. . -generates on load.

-Changed textures to be more vanilla stick like.



-Added iron nuggets and subsequent recipes for bullet creation.
-Changed amount of iron ingots/nuggets needed for each bullet bit recipe by one less than
original (this fixes overriding of iron trap door recipe, which I have no idea how i missed
that up until now).
-Added config options to allow customization of bullet bit/percussion cap crafting and
crafting returns/yield.
-Made bullet bit recipes shapeless
-Added needlefire rifle (caplock based breechloader).
-Fixed cannon fire shot not lighting things on fire when hitting the side of a block
-Changed stack size of bullet bits (small/16,medium/12,large/8).
-Changed placement of artillery pieces to the block the player is looking at, along with
their rotation, rather than just appearing on their head.
-Rebalanced damages a tad. The general rule is weapons that have larger clips have slightly
less damage. But higher tiers of guns will always have just as good or better stats than
then the previous tier (matchlocks<flintlocks<caplocks).
-General cleaning of code, to make additions of other weapons a bit easier.
-Added fire lance, an ancient chinese weapon that utilized a small explosive charge to spit
fire and projectiles out of a barrel fixed to the tip of a spear.
-Removed the semi-realistic damage option [from 1.5.0_exp (not yet released) for beta forge
for mc 1.8.8] (Forge for mc 1.8.8 changed how potions were done, and I figure that I can
redo the system once I figure out how to do bleeding effects the new way ).
-Most crafting recipes play nice with ore dictionary now, so certain items can be crafted
with similar parts in other mods (crafting breechloaders does not play nice with ore dict
-no longer releasing seperate x16 and x32 textured mods. Now you can add the “resourcepacks”
folder to your .minecraft folder and select the pack for x32 textures.



-fixed overlapped sulfur/fine gunpowder recipe. (derp)



-fixed recipe error with flintlock mechanism.

All installers require Microsoft .NET Framework 4.0 to work. Most PC’s already come with it installed.
If you get an error when starting installer then download the framework from here: NET 4.0

1. Download a mod installer for the mod that you would like to install.

Make sure that the mod is for the version of Minecraft you want to use. If the mod is for Minecraft 1.7.10 then all other subsequent mods should all be for the same version of Minecraft. Mixing different versions of Minecraft mods will usually cause conflicts/crashes. Most always the crashes are caused by conflicting mods. Some mods cannot be installed at the same time. The crash log usually tells us what mods are conflicting etc..

2. Run the downloaded installer and click on “Options” tab. Then click “Clear Mods” and “Clear Config”.

This should only be done once per version or if you have a crash that you do not know how to fix! This will remove any old mods and outdated files, this way they do not cause the new mods to crash. This should be done every time you want to switch the version of Minecraft. Say, if Minecraft updates to 1.9 version and new mods come out for that version then you would have to remove the old mods and config files in order to add the new mods.

3. Now go back to the “Install” tab and click “Install Mod”.

This will install the mod and also create the “Profile” where the mod will be installed. If the mod uses the Forge loader then usually the profile will be called “Forge” and so on. The installer shows what profile it is installing the mod to.

4. Play Minecraft. Make sure you use the profile “Forge” to play.

If the profile is not setup then you can follow these instructions on setting up the profile. Make sure to use the profile the mod is installed to, otherwise the mod will not work!

Installing mods is simple using the installers.

Simply download either the .exe or .zip version of the installer from the “Downloads” section. (Both are same, you just have to extract .exe file from zip folder and sometimes zip works without any issues)

After downloading the installer, run it and click “Install Mod”. That’s it!

Your mod is now installed and ready to use. Please refer to the “Installer Instructions” page should you need more information or if you have issues installing the mod.