This mod adds programmable computers to the game. If you’re thinking ComputerCraft you’re not wrong, but it’d be best to toss out any assumptions you bring along with that, since the actual design and gameplay is quite different.
As mentioned above, this mod adds programmable computers, i.e. blocks that can be used to write and run Lua programs. It also adds robots, which are basically mobile mini-computers that can interact with the world much like the player can: they can use items, break and place blocks, activate blocks and so on.
Here are a few key concepts of the mod:
- Computers persist: they will resume where they were interrupted when loaded again after the chunk they’re in was unloaded (e.g. when you quit the game and load the world again or go to the nether and come back).
- Computers are modular: you can configure your computers as you like by installing different expansion cards (redstone, network) and different tiers of memory (RAM) and hard drives.
- Computers need power: you’ll want to use this mod alongside some other mod that allows generating power, such as BuildCraft, IndustrialCraft², Thermal Expansion or a mod that generates Universal Electricity. This can be disabled in the config, though.
And now, for the obligatory…
“So, it’s kinda basically just ComputerCraft?”
Kinda really not at all. This seems to be more controversial than I thought, and was possibly a bad choice of words (English isn’t my native language, so things may come across differently than intended). Let me elaborate on this point: I personally do feel that while yes, the mods share a lot of core concepts, the mods are still very different. And I prefer to stick with “different” over claiming one is better than the other. They target different people, who like to play their game in different ways. ComputerCraft invites you to experiment and gives you all the power you need to do whatever you possibly could with it. OpenComputers tries to regulate that power to fit and integrate better with other high tech mods, in the hopes of making it feel less out of place in a survival environment. The mods have different goals. ComputerCraft is a Swiss Army Knife. You get one block that can do anything. OpenComputers is a toolbox. You have to pick the right tool for the job – computers are modular. At least that is how I see it. I do realize however that some of the differences may not be apparent from the first impression, in particular when you’re used to ComputerCraft. And if you cannot be conviced otherwise even after playing the mod for a bit, just think of it as healthy competition..
The 1.6+ installers use the new minecraft launcher. If you have not used the new launcher yet, make sure to run the installer at least once. Log into minecraft and load the latest version/release. Then run installer and install the mod.
If you already have a modded profile/version, you can have the installer install it to that version. If you leave it set to “(Default)” then the installer will keep the default structure for installs and will only create a modded profile if one is not present. See “Default Mod Profile” below for the version of minecraft where this mod will install.
The installers will install all mods that use the same profile into the same mods folder/jar.
The installer only needs one default version of minecraft in the versions folder to install a mod.
If Forge/ModLoader is not present then installer by default will add a version of Forge/ModLoader this mod is compatible with.
Internet Explorer users:
When downloading the .exe version of the installer, save the installer to a location like desktop, then run it. Do not run it straight from the browser, if you do you might get the “Skydaz Addons has stopped working”.
Mod Version: v1.0.3 for Minecraft 1.6.4
Mod Prerequisite: Forge
Mod Uninstall Option: Yes
Default Mod Profile: Forge
This mod uses Forge. The default setting will install mod and if not present, Forge to Forge profile. If you want the mod installed to another profile select the version using the installer and then install.
This mod has a know ID conflict with the Tinkers Construct mod, do not install together unless you know how to fix ID conflicts. If you find other mod conflicts please post them in the comments :)
PLEASE CREATE A BACKUP BEFORE INSTALLING ANY MODS – START WITH CLEAN MINECRAFT AND YOU WONT HAVE ANY ISSUES!!! I AM NOT RESPONSIBLE FOR MESSED UP MINECRAFT. YOU HAVE BEEN WARNED.