This mod adds programmable computers to the game. If you’re thinking ComputerCraft you’re not wrong, but it’d be best to toss out any assumptions you bring along with that, since the actual design and gameplay is quite different.
As mentioned above, this mod adds programmable computers, i.e. blocks that can be used to write and run Lua programs. It also adds robots, which are basically mobile mini-computers that can interact with the world much like the player can: they can use items, break and place blocks, activate blocks and so on.
Here are a few key concepts of the mod:
- Computers persist: they will resume where they were interrupted when loaded again after the chunk they’re in was unloaded (e.g. when you quit the game and load the world again or go to the nether and come back).
- Computers are modular: you can configure your computers as you like by installing different expansion cards (redstone, network) and different tiers of memory (RAM) and hard drives.
- Computers need power: you’ll want to use this mod alongside some other mod that allows generating power, such as BuildCraft, IndustrialCraft², Thermal Expansion or a mod that generates Universal Electricity. This can be disabled in the config, though.
And now, for the obligatory…
“So, it’s kinda basically just ComputerCraft?”
Kinda really not at all. This seems to be more controversial than I thought, and was possibly a bad choice of words (English isn’t my native language, so things may come across differently than intended). Let me elaborate on this point: I personally do feel that while yes, the mods share a lot of core concepts, the mods are still very different. And I prefer to stick with “different” over claiming one is better than the other. They target different people, who like to play their game in different ways. ComputerCraft invites you to experiment and gives you all the power you need to do whatever you possibly could with it. OpenComputers tries to regulate that power to fit and integrate better with other high tech mods, in the hopes of making it feel less out of place in a survival environment. The mods have different goals. ComputerCraft is a Swiss Army Knife. You get one block that can do anything. OpenComputers is a toolbox. You have to pick the right tool for the job – computers are modular. At least that is how I see it. I do realize however that some of the differences may not be apparent from the first impression, in particular when you’re used to ComputerCraft. And if you cannot be convinced otherwise even after playing the mod for a bit, just think of it as healthy competition..
Internet Explorer users:
When downloading the .exe version of the installer, save the installer to a location like desktop, then run it. Do not run it straight from the browser, if you do you might get the “Skydaz Addons has stopped working”.
Mod Version: v126.96.36.199 for Minecraft 1.8
Mod Prerequisite: Forge
Mod Uninstall Option: Yes
Default Mod Profile: Forge
This mod uses Forge. The default setting will install mod and if not present, Forge to Forge profile. If you want the mod installed to another profile select the version using the installer and then install.
PLEASE CREATE A BACKUP BEFORE INSTALLING ANY MODS – START WITH CLEAN MINECRAFT AND YOU WONT HAVE ANY ISSUES!!! I AM NOT RESPONSIBLE FOR MESSED UP MINECRAFT. YOU HAVE BEEN WARNED.
All installers require Microsoft .NET Framework 4.0 to work. Most PC’s already come with it installed.
If you get an error when starting installer then download the framework from here: NET 4.0
1. Download a mod installer for the mod that you would like to install.
Make sure that the mod is for the version of Minecraft you want to use. If the mod is for Minecraft 1.7.10 then all other subsequent mods should all be for the same version of Minecraft. Mixing different versions of Minecraft mods will usually cause conflicts/crashes. Most always the crashes are caused by conflicting mods. Some mods cannot be installed at the same time. The crash log usually tells us what mods are conflicting etc..
2. Run the downloaded installer and click on “Options” tab. Then click “Clear Mods” and “Clear Config”.
This should only be done once per version or if you have a crash that you do not know how to fix! This will remove any old mods and outdated files, this way they do not cause the new mods to crash. This should be done every time you want to switch the version of Minecraft. Say, if Minecraft updates to 1.9 version and new mods come out for that version then you would have to remove the old mods and config files in order to add the new mods.
3. Now go back to the “Install” tab and click “Install Mod”.
This will install the mod and also create the “Profile” where the mod will be installed. If the mod uses the Forge loader then usually the profile will be called “Forge” and so on. The installer shows what profile it is installing the mod to.
4. Play Minecraft. Make sure you use the profile “Forge” to play.
If the profile is not setup then you can follow these instructions on setting up the profile. Make sure to use the profile the mod is installed to, otherwise the mod will not work!
Installing mods is simple using the installers.
Simply download either the .exe or .zip version of the installer from the “Downloads” section. (Both are same, you just have to extract .exe file from zip folder and sometimes zip works without any issues)
After downloading the installer, run it and click “Install Mod”. That’s it!
Your mod is now installed and ready to use. Please refer to the “Installer Instructions” page should you need more information or if you have issues installing the mod.