TerraFirmaCraft Mod Installer for Minecraft 1.7.10 – Updated!

TerraFirmaCraft, created by Bioxx, is a complete rework of Minecraft survival. The world generation is very different from vanilla Minecraft, featuring a wide variety of biomes, stone layers, and vegetation. This mod is designed to make Minecraft survival more challenging and complex, while still being fun to play.

This mod is made by bioxx, all credit to modder. Please visit the original site here for all info on this mod.

Internet Explorer users:

When downloading the .exe version of the installer, save the installer to a location like desktop, then run it. Do not run it straight from the browser, if you do you might get the “Skydaz Addons has stopped working”.

Mod Version: v0.79.24.816 for Minecraft 1.7.10

Mod Prerequisite: Forge

Mod Uninstall Option: Yes

Default Mod Profile: Forge

This mod uses Forge. The default setting will install mod and if not present, Forge to Forge profile. If you want the mod installed to another profile select the version using the installer and then install.

This mod has a know conflict with the Weapons Plus and Mineralogy mod. Do not install together!

Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed.


Download Mod from Original Thread

Download Here .zip (MD5: 9036236d53836520d901a419d583b232) [drct]

Download Here .exe (MD5: 7470723da39033e3cf7b428ebe4085c3) [drct]


TFC 0.79.22 Changelog
New Features

  • Fire pits and forges will light mobs and players on fire if walked over while they are lit.
  • WAILA Support for animals:
    • The word “Baby” appears before the animal’s name if it is not an adult.
    • The gender of the animal appears after the name with the ♂ or ♀ symbols.
    • The expected due date for birth appears if the animal is pregnant.
    • The word “Familiarized” is followed by a green check if the animal has been familiarized in the past 24 hours, and a red x if it has not.
    • Numerical familiarity percent indicator. Off by default because there is already the heart icon.
    • For adult female cows, the word “Milk” is followed by a green check or a red x depending on if the cow is ready to be milked.
  • Flowers, reeds, mushrooms and vanilla crops (with the exception of pumpkin & melons) along with any other modded plants/crops that are EnumPlantType.Crop can now be planted on TFC farmland. Plants will behave the same way as they do in vanilla in regards to growth, and the farmland plot will restore nutrients as if it was laying fallow.
  • Added a bunch more achievements.


  • If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open. Example: Clicking on a liquid-filled barrel with a bucket of another liquid will open the interface, instead of doing nothing.
  • Powder kegs can now be lit with a flint and steel, or by there being a fire block nearby.
  • Tweaked unshaped unknown ingot to match the new brown ingot texture.
  • There is now a 50% chance of getting the bowl back when finishing a salad. However, the clay forming recipe will now only give 2 bowls, instead of the previous 4.

Bug Fixes

  • Fixed log duplication exploit.
  • Fixed another ClassCastException from Railcraft heat blocks.
  • Fixed trees spawning in incorrect climates. Existing worlds will very likely see a change in what saplings naturally respawn, as well as what trees are found in newly generated areas. There may be some odd world gen borders where the tree type suddenly changes between newly explored and already existing areas.
  • Fixed empty bottles being deleted if there’s no space for them in the inventory when drinking alcohol.
  • Fixed NullPointerException crash when trying to break a metal sheet block that doesn’t actually exist.
  • Fixed snow accumulation to spread a bit more evenly across multiple heights.
  • Fixed crop growth taking forever with year lengths of 192 or longer.
  • Fixed not being able to switch tabs in barrels and the food prep interface if using a custom mod that alters the player’s display name.
  • Fixed almost all death messages just saying “Username died.”

All installers require Microsoft .NET Framework 4.0 to work. Most PC’s already come with it installed.
If you get an error when starting installer then download the framework from here: NET 4.0

1. Download a mod installer for the mod that you would like to install.

Make sure that the mod is for the version of Minecraft you want to use. If the mod is for Minecraft 1.7.10 then all other subsequent mods should all be for the same version of Minecraft. Mixing different versions of Minecraft mods will usually cause conflicts/crashes. Most always the crashes are caused by conflicting mods. Some mods cannot be installed at the same time. The crash log usually tells us what mods are conflicting etc..

2. Run the downloaded installer and click on “Options” tab. Then click “Clear Mods” and “Clear Config”.

This should only be done once per version or if you have a crash that you do not know how to fix! This will remove any old mods and outdated files, this way they do not cause the new mods to crash. This should be done every time you want to switch the version of Minecraft. Say, if Minecraft updates to 1.9 version and new mods come out for that version then you would have to remove the old mods and config files in order to add the new mods.

3. Now go back to the “Install” tab and click “Install Mod”.

This will install the mod and also create the “Profile” where the mod will be installed. If the mod uses the Forge loader then usually the profile will be called “Forge” and so on. The installer shows what profile it is installing the mod to.

4. Play Minecraft. Make sure you use the profile “Forge” to play.

If the profile is not setup then you can follow these instructions on setting up the profile. Make sure to use the profile the mod is installed to, otherwise the mod will not work!

Installing mods is simple using the installers.

Simply download either the .exe or .zip version of the installer from the “Downloads” section. (Both are same, you just have to extract .exe file from zip folder and sometimes zip works without any issues)

After downloading the installer, run it and click “Install Mod”. That’s it!

Your mod is now installed and ready to use. Please refer to the “Installer Instructions” page should you need more information or if you have issues installing the mod.