The Great Wall Mod and the Walled City Generator mod create random cities, walls and ruins in your minecraft world. The Walled City mod creates large procedurally generated cities in your world for you to explore. The Great Wall mod generates walls, road, and buildings and The Ruins mod creates ruins from cellular automata.
The 1.6+ installers use the new minecraft launcher. If you have not used the new launcher yet, make sure to run the installer at least once. Log into minecraft and load the latest version/release. Then run installer and install the mod.
If you already have a modded profile/version, you can have the installer install it to that version. If you leave it set to “(Default)” then the installer will keep the default structure for installs and will only create a modded profile if one is not present. See “Default Mod Profile” below for the version of minecraft where this mod will install.
The installers will install all mods that use the same profile into the same mods folder/jar.
The installer only needs one default version of minecraft in the versions folder to install a mod.
If Forge/ModLoader is not present then installer by default will add a version of Forge/ModLoader this mod is compatible with.
Internet Explorer users:
When downloading the .exe version of the installer, save the installer to a location like desktop, then run it. Do not run it straight from the browser, if you do you might get the “Skydaz Addons has stopped working”.
Mod Version: v0.1.6 for Minecraft 1.7.10
Mod Prerequisite: Forge
Mod Uninstall Option: Yes
Default Mod Profile: Forge
This mod uses Forge. The default setting will install mod and if not present, Forge to Forge profile. If you want the mod installed to another profile select the version using the installer and then install.
PLEASE CREATE A BACKUP BEFORE INSTALLING ANY MODS – START WITH CLEAN MINECRAFT AND YOU WONT HAVE ANY ISSUES!!! I AM NOT RESPONSIBLE FOR MESSED UP MINECRAFT. YOU HAVE BEEN WARNED.
Latest release: 0.1.6 (forge 10.12.1.1060)
– Changed mob spawner handling to support modded mobs
– Changed chest content definition to support user-defined chest types
– Moved log file into logs folder
-Changed templates and read-me file to reflect other changes
Release:0.1.5 (forge 10.12.0.1034)
-Changed “special block” rules
-Cities as official village to vanilla villagers, allowing golem “natural” spawn
-Changed chest content option to use item names
-Allowed block names in template rules
-Added template scanner (/scantml)
-Fixed rotations for GreatWalls and CAruins (some city buildings still need fixing)